President Infinity – Version Ericson – 2.4.3

President Infinity v. Ericson – 2.4.3 for Windows and Mac has been released!

If you are a President Infinity owner, you are eligible for this upgrade.

What’s new in this upgrade

  • Mac > fixed bug where game would close when click Surrogates > Activities
  • Editor > fixed bug when clicking ‘Leaders’ or ‘Regions’ screens

This is a comprehensive update.

You can download this release by requesting a download e-mail at the link below.

To update:

Version information:

16 Responses to President Infinity – Version Ericson – 2.4.3

  1. Nick October 2, 2016 at 4:12 pm #

    I think it should be a big harder to make primary wins, especially the first few states, have zero effect on momentum.

  2. Andrew October 2, 2016 at 9:32 pm #

    I can use surrogates to spin news stories but the game still crashes when I choose to do interviews.

    Doesn’t matter if I choose one interview or multiple, as soon as I hit the X to exit the newspaper, the game is gone from my screen.

    Mac version, general election campaign, playing as Clinton. I’ve tested other variables and nothing else seems to be a factor.

  3. Andrew October 2, 2016 at 9:45 pm #

    I take that back. The game did indeed crash in one instance where I used a surrogate to spin 2 news stories. However I was able to use the same surrogate to spin 2 news stories on the previous turn.

  4. anthony_270admin October 3, 2016 at 12:01 pm #


    Are you getting the error hitting the X button while the interviewers pop-up is still displayed? (So, you check an interviewer. Then immediately press the X without pressing something else on the Spin Screen that would cause the interviewer pop-up to disappear.)

  5. anthony_270admin October 3, 2016 at 12:23 pm #


    I agree.

  6. anthony_270admin October 3, 2016 at 5:49 pm #


    2.4.4 (just released) should fix these bugs. Please let me know if you have any other problems.

  7. Andrew October 3, 2016 at 6:40 pm #

    Yes I think that’s what was causing the problem – I was hitting the X without clicking out of the interview (or in some cases surrogate spin) screen.

    I just went in and played a few turns, this time making sure to click out of the interview box before hitting the X and it did not crash.

    Thanks for looking into it. Will let you know if there are any problems in 2.4.4.

  8. S1 October 7, 2016 at 8:40 pm #

    I don’t know if this is a bug but if a candidate drops out the polling doesn’t update to reflect it. I had two or three candidates drop out towards the final primary race and even a few weeks later, I could not get a decent poll since it still showed all the dropped out candidates as running.

  9. anthony_270admin October 8, 2016 at 12:01 pm #


    Can you confirm what version number you are playing with? Also, are the %s for the primary race that hasn’t happened yet, or nationally?

  10. S1 October 8, 2016 at 6:28 pm #

    Version 2.4.3 the %s are for ones that haven’t happened yet. The national numbers have the candidates that dropped out as grayed out but the individual upcoming states show them active. For example, I have California coming up with 4 candidates left in the running as the Republican party with Sarah Palin (don’t judge me lol), still a very close race. 74% is divided among the candidates still running Bush, Cruz and Rubio and 26% of the polling are divided up for candidates no longer running.

  11. anthony_270admin October 9, 2016 at 1:03 pm #


    Thanks for this – I’ll attempt to replicate it.

  12. James McLaughlin October 19, 2016 at 6:03 pm #

    Some thoughts that came to me while in the midst of creating a scenario; mind you much of this is cosmetic or relates to displays within the Scenario Editor itself, only one or two points addressing actual functional changes to the game.


    – I would like it if there were some sort of display I could access where for “Issues” I could see how they are set as a whole, and not have to click down through each region. That way I could avoid the paranoia of believing I may have set one of the sliders incorrectly and then having to go through all fifty-one of them to double-check.

    – A Set-All function for all the Party “Primary” tabs. It takes quite a bit of time to adjust these, and given most Third Partys’ are given a single day for their Caucuses or Primaries, News Profile Bonuses may want to be reset to zero, you may want to change all the delegates to PR, or even have a largely universal threshold for delegate allocation, it would be so much easier to just click that button.
    — Actually the above in regards to a display showing what settings you have for each State in terms of “Primaries” would be very handy as well. The only alternative is to scroll through them individually.

    – Redouble that, I would recommend displays as well for “Party Percentages” by political unit, as well as “Leader Percentages” by political unit.

    – Events that can actually permanently damage a Candidate’s Leadership, Integrity, or Experience characteristics. As an example, in my scenario (though this is also historical) I have the candidate of Leonard Wood, who in the public mind was relatively average when it came to the issue of integrity, and was considered a front-runner for the Republican nomination and carried most of the available primaries. However it then came out that his campaign had been extensively bribing major Republican Party officers so as to strengthen his hand at the convention, if not potentially take the nomination outright. He was subsequently slammed by other candidates like Hiram Johnson and Frank Lowden and the Party members at large, and he lost the final primary rather dramatically. There is no way for me however to currently replicate that through an event, if at all, except by player chance in attacking Wood’s integrity through a Speech.

    – A way to adjust the cost of actions through the Scenario Editor; I’ve been editing the files manually to shrink the costs at the same rate as the coefficient, but I haven’t been able to find the “Rally” or “Fundraising” actions or adjust them, meaning the AI ends up occasionally hemorrhaging.


    Everything below this point I’ve already said before, but just including here as, even if already noted or commented upon, it will help keep all my present suggestions in one single post which I can draw upon at a later time.


    – There should be “How Well Known” system that would determine how likely a candidate is going to make it into the News or get associated bonuses, or even have a chance to get an interview. As it stands right now everyone is on level ground, so someone like say Jill Stein would receive the same amount of attention in the Game’s media as say Donald Trump or Hillary Clinton, which really shouldn’t be the case. Conversely this would also affect the effectiveness of barnstorming given the candidate may be more or less likely to be covered in the local media. As a cost for this attention however you could make it so that a candidate missing from the campaign trail is more noticeable given the attention being given them, the inverse being true when the candidate is virtually being ignored. This “How Well Known” status would operate on a system similar to what exists for Issue Knowledge and Debating Skill, though with the caveat that it depletes far quicker.
    – – Actually, a way to turn off the “Not Campaigning” function would be very beneficial for some of the earlier scenarios, especially ones where it was uncommon, even looked down upon, for Presidential candidates to campaign themselves.

    – Party momentum seems to work as the momentum of all the candidates in that Party, which while making sense, sometimes leads to rather wonky results. An example is when I was running a user-made scenario where the Greens had primaries that concentrated on different States than the traditional Republican and Democratic early States. By the time those primaries rolled around and finished (in Massachusetts, Illinois and Minnesota), the sheer concentration and positive momentum caused by myself and the other Green candidates had made it so that the Party was polling in the double digits in all three of those States. This also proved true for the Libertarian Party’s early Primary States. Now I’m not all that certain how the game calculates the benefits of momentum, but as it stands it is awkwardly warping the set-up for the General Election, and often to the benefit of the Party which has more candidates in its Primary. At the very least it should be looked at and determined if there is some way to mitigate it, or make it so that Party percentages remain fairly static until a nominee is chosen.

    – There should be some sort of variance in the costs of using surrogates; as it stands right now surrogates can be prohibitively expensive for minor candidates not capable of raising a lot of cash, and I’ve found that surrogates are often quite vital when it comes to maintaining momentum that can’t be provided by advertising.

    – Organization and Footsoldiers should have their costs be adjusted based on the population within a political unit, they should not have a flat cost. It really shouldn’t cost the same to maintain a full infrastructure apparatus in Iowa compared to, say, California or Texas. This would actually strongly benefit smaller candidacies, initially, but if they can’t make it big in the early States then they’ll be liable to not be competitive in those bigger contests. This has historically proven to be the case with a number of different campaigns such as with Pat Robertson, Ron Paul, Patrick Buchanan, and so on.

    – The Ideologue and Ambition functions need to be looked at some more, as it seems candidates are still hanging on far later than they should be in the primaries, when often they should be dropping out around Iowa and New Hampshire at the latest; historically that is when most of the field clears up.

    – There should be some system set up for establishing sectional Parties or candidacies; if I were to create an 1860 scenario for example, I wouldn’t want the Republican AI to bother campaigning or creating footsoldiers in the South where they wouldn’t even be on the ballot; same for Storm Thurmond and the States’ Righters in 1948.

    – I REALLY wish I could still put in values like (49.96) in percentages, instead of having to round to numbers like (50) or (49). It makes sense when you are dealing with larger Parties, but when you are working with minor Parties who might often struggle to even get (0.50) in a State, and you are forced to choose between (0) or (1), it makes for a rather unsatisfying result.

    – Ability to Organize the News Stories – This is a big one in that it does take a “considerable” (in a sense) time to go through all the News stories in a Day to determine whether there are any you want to spin. If I could, I’d like a “Long-View” (showing the candidate and the Momentum Stats, with the possible actions, with six or nine stories visible at a time), a “Candidate-Specific View” (showing only those stories relating to the selected candidate), and a “Party-Specific View” (showing only those stories relating to Party candidates, primarily for the primary phase). If it were possible to not only able to organize the Stories this way, but to lock such an option in place so you don’t have to switch over to that view every turn, it would make that section of a game far smoother than it is presently.

    – It might be a good idea to set up an “Organizational” stat for Parties. What I’ve found is that at the start minor Parties, especially with their weak fundraising skills, struggle to even just cover the organizational costs that come with having basic organization in every Political Unit; they really have no business having an equal level of organization compared to Major Parties. At the same time, it would be useful for scenarios where a Party or Parties have better than average organization which the candidates does not need to spend precious CPs building up.

    – You should tweak Internet Advertising so that it’s running cost is ($0.01) per person in those areas covered, whilst also allowing it to run for the more traditional five days. This would allow for the pricing to be a bit more balanced and keep players or the AI from spamming its usage (nor should it be the first choice for better tiered candidates given its weak base power), but also hold back from needing to create a new Internet Ad every, single, day. When you are one of the weaker candidates and that is the only kind advertising you can do, the repetition of creation can get a bit much.

    – When an advertisement shows me the Broadcasting Budget, it should also show me the cost for running it through all its remain turns. So for example if I am running an ad for ($2.7 Mil) on the Radio, and it has (7) days left, then there should be another statistic saying the remaining cost to run this out would be ($18.9 Mil). When trying to plan for the long term, especially when preparing for an advertising splurge, it is especially useful to know the costs beforehand, and it saves people from having to do a little extra math. Our brains could all use the exercise of course, but why not make it simpler eh?

  13. James McLaughlin October 19, 2016 at 6:22 pm #

    And predictably I still forget a suggestion I was just thinking about…….


    – Adding GDP as a function when it comes to fundraising per regional unit. At the moment, though admittedly I could be wrong, fundraising is a flat amount dependent upon the number of people there, in addition to the regional support of the Party/Candidate and their fundraising power. What this means though is that a person from Alabama, with a GDP Per Capita of (~30,000), has the same fundraising prowess of a person from Delaware, with a GDP Per Capita of (~69,000). That divide would be even greater in a Russian scenario where we would be comparing Moscow (~51,000) against places like Chechnya (~4,700). My essential idea is that it doesn’t just matter that people are there, but those people need to actually have money to give you in the first place, and not all can make the big checks.
    ~~ Of course I would recommend that there be a “Set-All” or “Universal” function for people who wouldn’t want to make use of it.

  14. KMTurk15 October 22, 2016 at 1:08 am #

    How Do I get to the sim screen?

  15. anthony_270admin October 22, 2016 at 11:31 am #

    Start Screen > New Game > set ‘Simulation’ to ‘On’ > Continue


  1. Alabama Gubernatorial 2018 | 270soft Campaigns - October 19, 2016

    […] President Infinity Version 2.4.3 (Windows) or 2.4.4 (Mac) is required to […]

Leave a Reply

Powered by WordPress. Designed by WooThemes