Direct popular vote and two-round system

This is currently being added to President Infinity.

There are two new options, ‘Pop. Vote’ and ‘Two-Round’. Both of these are being implemented for the upcoming French Presidential election.

‘Pop. Vote’ allows for direct popular vote to determine the winner on the national level, and causes the game to ignore the ‘seats’ numbers. This is useful for not only the French Presidential election, but various plebiscites such as the Brexit vote. (This is not the same as proportional representation, but is rather a ‘winner-take-all’ or ‘first-past-the-post’ electoral system. PR on the national level probably also will be implemented in the future.)

‘Two-round’ allows for a two-round run-off system, where if no candidate gets > 50% of the vote on the first round, the top two go to a second round of voting.

I expect these features to be added to President Infinity in the next few weeks.

36 Responses to Direct popular vote and two-round system

  1. Daons January 24, 2017 at 4:14 pm #

    Fantastic, this is going to be a major game changer. Looking forward to this and well done on the continued development of the PI/CI/PMI series 🙂

  2. victorraiders January 24, 2017 at 4:27 pm #

    good now i will making more others countrys scenarios

  3. Chad January 24, 2017 at 5:52 pm #


    Look forward to this!

  4. Toby January 24, 2017 at 7:20 pm #

    This is awesome!

  5. Arjav January 24, 2017 at 10:21 pm #

    YES! I’m throwing a party to celebrate this.

  6. Isaiah January 25, 2017 at 12:16 am #

    This Is Cool Im Gonna Make A Campigan Of This Stay Tuned

  7. Andres January 25, 2017 at 9:44 am #

    This will be one of the most important updates in PI history!

  8. Chris Hisel January 25, 2017 at 11:25 am #

    Very exciting! hope you do the PR as well

  9. Jonathan January 25, 2017 at 2:02 pm #

    Yeah, I look forward to doing hypothetical elections with a two round system — 1824, 1860, 1912, 1992, 2016 will all be interesting hypothetical elections.

  10. Chris Hisel January 25, 2017 at 3:43 pm #

    I agree a two round would be intresting for 2016 and 2000; who would have won if not for Nader in 00 Johnson, and Stein in 16

  11. Lachlan January 25, 2017 at 6:31 pm #

    Good first step, now I’m just waiting for Preferential voting (I would recommend adding both optional and full preferential voting) in the PMI games, and I am set.

  12. anthony_270admin January 25, 2017 at 7:27 pm #

    To be clear, the two-round system is currently for use with direct pop. vote only.

  13. Bobert January 26, 2017 at 7:12 pm #

    Hi Anthony
    Would the two round also work for legislative elections? Two rounds but the run off is in each seat/state?

    Also could we have two rounds where the filter isn’t top 2 but having > 15%?

    Asking as these would then simulate the French legislative and municipal elections pretty well (local elections is essentially like 100s of mini presidential elections simultaneously)

  14. Prussian1871 January 28, 2017 at 12:00 pm #

    Both of these features look awesome!

  15. libertarianoftheusa (TheMiddlePolitcal) January 29, 2017 at 12:20 pm #

    Yes,this is awesome

  16. Moderate Guy January 30, 2017 at 11:12 am #

    Alright time for us to create specific senate races like 2014 Virginia senatorial!!!!

  17. Moderate Guy January 30, 2017 at 11:14 am #

    You know what my end game dream is an election game where. You are running Presidential elections, house, senate, and gubernatorial all simultaneously and they affect or effect?? each other.

  18. Moderate Guy January 30, 2017 at 11:15 am #

    Will we be able to do proportional electoral votes like in the democratic primaries?

  19. Ed January 30, 2017 at 2:44 pm #

    Looks awesome! Exactly what i needed for my Pres Infinity Campaign!

    Now i just hope we get candidate awareness to limit the chance of minor candidates winning early races and some sort of mechanism to make minor candidates drop out after the early primaries!

  20. anthony_270admin January 30, 2017 at 6:12 pm #

    @Moderate Guy,

    This feature does not include PR for a general election. Probably will be included later on.

  21. anthony_270admin January 30, 2017 at 6:13 pm #


    Upgrading the algorithm for when a candidate stays in the race until is on the to-do list.

  22. EdgarAllenYolo January 31, 2017 at 10:54 pm #

    I assume both Pop Vote and Two-Round settings will be allowed for US elections as well?

  23. anthony_270admin February 1, 2017 at 1:32 am #


    Will be available in the Campaign Editor for any campaign. However, you will have to make a custom campaign to enable it for the official U.S. campaigns.

  24. anthony_270admin February 1, 2017 at 1:32 am #

    (As you have to do to modify any official campaign.)

  25. Daons February 1, 2017 at 2:29 pm #

    Just a couple of quick questions, is there a chance the direct vote could be expanded to be used for primaries also? Also are you in a position to be able to upload some screenshots so we can get a taste of how the new feature is beginning to look in play?

  26. anthony_270admin February 1, 2017 at 6:56 pm #


    Once it’s implemented for the general election, it will be a lot closer to working for primaries, so maybe.

    Interface doesn’t look that much different. The big difference is that on the main screen, the ‘Seats’ option on the drop-down box -> ‘Pop. Vote’, and seat numbers -> est. vote totals.

    With pop. vote, the game is no longer about winning regions, but about drawing away as much soft support from your opponent as possible.

  27. lizarraba February 3, 2017 at 5:36 pm #

    When it would release?

  28. David February 3, 2017 at 8:02 pm #

    Awesome!!! 🙂 I’ve been a proponent of Instant-Runoff Voting and think all states should adopt it in the U.S.

  29. jesse February 6, 2017 at 7:21 pm #

    This is great. It will help a lot with governor and senate scenarios.

  30. Will February 8, 2017 at 4:04 pm #

    Really looking forward to this – will we get a chance to try it out before the France campaign is added, there are loads of user scenarios that this would work with.

    Unrelated but I get an error message every time I try to play the 2014 Senate campaign on Congress Infinity: Access violation at address 004D886C in module CI.exe. Read of address 00000018

  31. Arjav February 10, 2017 at 12:29 am #

    ^^ I’m getting the same error as Will. My best guess is that the third parties are what are causing it, as when I removed them from the scenario, everything worked perfectly, until the end — when I closed election night, it gave me the same error.

  32. anthony_270admin February 10, 2017 at 6:42 pm #

    @Will and Arjav,

    This bug has been fixed in the latest internal of CI, will be included in the next release for it.

  33. anthony_270admin February 10, 2017 at 7:09 pm #


    My guess is within a few weeks there will be a sneak-peek, but not official ETA.

  34. anthony_270admin February 10, 2017 at 7:34 pm #


    To start with, the two-round feature will only work at the national level, and for top-two. Adding run-off at the local level, or % thresholds to advance to the second round, might be added later, but not decision on this as of yet.

  35. Archer February 13, 2017 at 11:32 am #

    For the 1968 campaign do we have the option to play as Barry Goldwater?

  36. anthony_270admin February 14, 2017 at 12:51 pm #


    Goldwater is not included, as he wasn’t running for the nomination in 1968. However, you can add him easily in a modded campaign.

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