Upcoming Prime Minister Infinity – U.K. – Version Ericson – 2.5.7

Hi everyone,

This post will keep track of changes to the upcoming version of Prime Minister Infinity – U.K. v. 2.5.7.

Changes so far (this list will be updated as changes are implemented on this side, these changes will not be available until the version is released):

2.5.7

  • Editor > Events > Outcomes > fixed bug if changed from attribute issue to position issue, where wouldn’t update to relevant effect values for new issue type
  • 2017 > Relations Lib-Dem – Green Normal -> Good
  • 2017 > Belfast South > updated %s
  • Editor > Issues > can see all issue position descriptions at once, can click on any one to select
  • Editor > Issues > issue lists now sorted alphabetically
  • Editor > Parties > sped up
  • 2017 > Issues > European Union -> Brexit, updates positions, party positions
  • 2017 > Issues > Immigration > updates positions, party positions
  • 2017 > Issues > Devolution > updates positions, party positions
  • 2017 > Issues > Military > updates positions, party positions
  • 2017 > Issues > Environment > updates positions, party positions
  • 2017 > Issues > Government > updates positions, party positions
  • 2017 > Issues > Education > updates positions, party positions
  • 2017 > Issues > Post Offices > removed
  • 2017 > Issues > Families > updates positions, party positions
  • 2017 > Issues > NHS > updates positions, party positions

2.5.6c

  • added initial 2017 (everything except updated issues)
  • Main Screen > fixed bug where couldn’t press spacebar to go to next turn
  • Editor > Leaders > significantly sped up
  • Non-aggression pacts now show on Player Info Screen, include turns left in pact
  • Editor > Leaders > Home > can now search for region
  • Editor > Leaders > Surrogates > Home > can now search for region
  • Editor > Leaders > Surrogates > Barnstorming Bonuses > can now search for region
  • Editor > Leaders > new > fixed bug > removed “Add new leader as potential vice-leader?”
  • Editor > Regions > Parties > added list-box that summarizes relevant general election info
  • Editor > Regions > Parties > can click on party in list-box to go to that party

2.5.6

  • Change Campaign Screen > can delete a user-designed campaign
  • Change Campaign Screen > added Import button
  • Change Campaign Screen > Import > can import a campaign from a folder on your computer
  • Change Campaign Screen > Import > can import a campaign from a zip file on your computer
  • Change Campaign Screen > Import > can go directly to campaigns.270soft.com
  • game options now stored in xml file instead of text file
  • Editor > election date -> regions screen
  • Main Screen > added ‘Pop. Vote’ viewing mode
  • Main Screen > ‘v’ selects Pop. Vote viewing mode
  • Highscores > percentages > fixed bug where wasn’t calculating %s correctly, and so might not get goal bonus
  • Highscores > percentages > fixed bug where wasn’t calculating %s correctly, and so might not get correct bonuses
  • Editor > Regions > fixed bug with setting incumbent party
  • Main Screen > if direct pop. vote, Seats Swing button not visible
  • Editor > if campaign path longer than label, when mouse over displays full path
  • Editor > when select campaign, now has options to import or delete
  • removed version name (ex. ‘Ericson’) from versioning info, is now just a number (ex. ‘2.5.7’)
  • Select Campaign Screen > changed Simulation button icon from eyeglass to test tube
  • Editor > Events > fixed bug where didn’t update to event effect selected
  • Strategy Screen > added ‘by seats’ (‘by popular vote’ if determined by direct popular vote) viewing mode, if are regions with different number of seats
  • Strategy Screen > added ‘by org. strength’ viewing mode
  • fixed bug where name of person making gaffe while barnstorming, regardless of who actually made it, is leader’s
  • gaffes for Leaders and Vice-Leaders now also affected by their Issue Familiarity and Issue Familiarity upgrade
    (chance = (50-energy)*2 + (3-experience)*10 + (3-(issue familiarity+(issue familiarity upgrade/200))*10)
    ex. Energy is 25, Experience is 4, Issue Familarity is 3, Issue Familiary Upgrade is 50
    chance = (50-25)*2 + (3-4)*10 + (3-(3+50/200))*10 = 50 + (-10) + (-2.5) = 50 – 12.5 = 37.5% chance will have gaffe if barnstorming not successful
  • Main Screen > momentum viewing mode > no longer shows ‘MMT’ after given momentum number
  • if non-aggression pact, news story
  • if non-aggression pact, popup notifying, if not message added to alerts section of notes

 

3 Responses to Upcoming Prime Minister Infinity – U.K. – Version Ericson – 2.5.7

  1. anthony_270admin May 30, 2017 at 4:57 pm #

    Added 2.5.6c info.

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  1. Prime Minister Infinity – U.K. next release sneak-peek, Windows only | 270soft.com - May 17, 2017

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  2. Prime Minister Infinity – U.K. next release sneak-peek, Windows only | 270soft.com - May 30, 2017

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