Author Archive | anthony_270admin

Roadmap for the next 3 months

Hi everyone,

With the surprise election call in the U.K. by Theresa May, the following is the plan for the next 3 months. Note that this can change at any time.

  1. (Late April, 2017) Complete the President Infinity update, adding direct popular vote and a two-round system, among other features, for the France 2017 presidential election on April 23rd and then (if there’s a run-off) May 7th.
  2. (Late May, 2017) Update Prime Minister Infinity – U.K. for the 2017 election. The plan is for existing customers to receive an update to the game engine. Whether an official 2017 campaign will be included, or whether it will be a separate add-on hasn’t been decided yet.
  3. (Late June, 2017) Update Congress Infinity, bringing it up to date with the latest Infinity game engine.

I emphasize that this is provisional. The dates in brackets above are best guesses.

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President Infinity next release sneak-peek, Windows only

Note: updated download link below.

Here is a sneak-peek of the next release with Popular Vote viewing mode, a Direct Popular Vote option in the Editor, United States – 2004 – Beta, and more.

Feedback is especially welcome on these three features.

You can download it here.

Note: Windows only at this point. Requires you already have the game installed.

The two-round option is available in the Editor, but is not enabled in the game. Also, if direct popular vote is selected for a campaign in the Editor, computer player strategy is not updated (computer players still think regions are winner-take-all).

Feedback welcome!

What’s new in this upgrade from the previous official release can be found here.

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New Popular Vote Feature

In the latest internal version of President Infinity, you can play campaigns where the winner is determined by direct popular vote.

You can also view the estimated popular vote tallies, whether the election is by direct popular vote or not.

This opens up the possibility for every gubernatorial, senatoral, congressional, and mayoral election, or referenda like Brexit.

My best guess is that this feature will be in sneak-peek mode within a couple of weeks.

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Direct popular vote and two-round system

This is currently being added to President Infinity.

There are two new options, ‘Pop. Vote’ and ‘Two-Round’. Both of these are being implemented for the upcoming French Presidential election.

‘Pop. Vote’ allows for direct popular vote to determine the winner on the national level, and causes the game to ignore the ‘seats’ numbers. This is useful for not only the French Presidential election, but various plebiscites such as the Brexit vote. (This is not the same as proportional representation, but is rather a ‘winner-take-all’ or ‘first-past-the-post’ electoral system. PR on the national level probably also will be implemented in the future.)

‘Two-round’ allows for a two-round run-off system, where if no candidate gets > 50% of the vote on the first round, the top two go to a second round of voting.

I expect these features to be added to President Infinity in the next few weeks.

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President Infinity next release sneak-peek, Windows only

Here is a sneak-peek of the next release with campaign Import feature, increased Main Screen speed, more features for the Editor, and several bug fixes.

Feedback is especially welcome on the new Import feature.

You can download it here.

Note: Windows only at this point. Requires you already have the game installed.

Feedback welcome!

What’s new in this upgrade

  • Editor > fixed bug that occurs where create new leader, then try to edit id, if a region has no one on ballot
  • 7 days per turn > select event > now shows correct date on pop-up
  • Editor > can set time for final results for a region
  • Editor > can set how often results updated for a region
  • Editor > Regions > ‘Percentages’ and ‘Candidates’ tabs now under new ‘Parties’ tab
  • Editor > Regions > On Ballot > added ‘Set All’ button
  • Main Screen > starts, changes region quicker
  • Change Campaign Screen > can delete a user-designed campaign
  • Change Campaign Screen > added Import button
  • Change Campaign Screen > Import > can import a campaign from a folder on your computer
  • Change Campaign Screen > Import > can import a campaign from a zip file on your computer
  • Change Campaign Screen > Import > can go directly to campaigns.270soft.com, with category ‘President Infinity’
  • game options now stored in xml file instead of text file

 

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Upcoming President Infinity – Version Ericson – 2.5.3

Hi everyone,

This post will keep track of changes to the upcoming version of President Infinity v. Ericson – 2.5.4.

Changes so far (this list will be updated as changes are implemented on this side, these changes will not be available until the version is released):

  • Editor > fixed bug that occurs where create new leader, then try to edit id, if a region has no one on ballot
  • 7 days per turn > select event > now shows correct date on pop-up
  • Editor > can set time for final results for a region
  • Editor > can set how often results updated for a region
  • Editor > Regions > ‘Percentages’ and ‘Candidates’ tabs now under new ‘Parties’ tab
  • Editor > Regions > On Ballot > added ‘Set All’ button
  • Main Screen > starts, changes region quicker
  • Change Campaign Screen > can delete a user-designed campaign
  • Change Campaign Screen > added Import button
  • Change Campaign Screen > Import > can import a campaign from a folder on your computer
  • Change Campaign Screen > Import > can import a campaign from a zip file on your computer
  • Change Campaign Screen > Import > can go directly to campaigns.270soft.com, with category ‘President Infinity’
  • game options now stored in xml file instead of text file
  • Editor > election date -> regions screen
  • can now set two-round election date
  • Main Screen > added ‘Pop. Vote’ viewing mode
  • Main Screen > ‘v’ selects Pop. Vote viewing mode
  • Strategy Screen > if in general election viewing mode, doesn’t display ‘Soonest’ button
  • Highscores > percentages > fixed bug where wasn’t calculating %s correctly, and so might not get goal bonus
  • Highscores > percentages > fixed bug where wasn’t calculating %s correctly, and so might not get correct bonuses
  • Editor > Regions > fixed bug with setting incumbent party
  • Editor > Regions > universal (for ex., ‘United States’) > added drop-down box to select party with Congressional delegations majority
  • Main Screen > if direct pop. vote, Seats Swing button not visible
  • Editor > if campaign path longer than label, when mouse over displays full path
  • Editor > when select campaign, now has options to import or delete
  • fixed bug if starting in primaries and campaign using polls to specify %s, used party %s from percentages.xml instead of polls
  • added United States – 2004 – Beta
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Prime Minister Infinity – U.K. – Version Ericson – 2.5.2

Prime Minister Infinity – U.K. – v. Ericson – 2.5.2 for Windows and Mac has been released!

If you are a Prime Minister Infinity – U.K. owner, you are eligible for this upgrade.

What’s new in this upgrade

  • Main Screen > starts, time between turns, changes region quicker
  • fixed bug where starting funds not correct
  • Editor > leaders now get their starting funds value from the party funds value, unless overridden by a time-specific funds value
    (the general election funds box for leaders has been removed, and if you specified any values there, it won’t be used)
  • Australia 2016 > fixed bug viewing campaigners for Turnbull
  • Australia 2016 > fixed bug saving
  • Australia 2016 > debates in French -> English

This is a comprehensive update.

You can download this release by requesting a download e-mail at the link below.

To update:

http://270soft.com/updates-redownloads/

Version information:

http://270soft.com/updates-redownloads/president-infinity-version-information

5

Prime Minister Infinity – U.K. next release sneak-peek, Windows only

Here is a sneak-peek of the next release with increased Main Screen speed and several bug fixes.

You can download it here.

Note: Windows only at this point. Requires you already have the game installed.

Feedback welcome!

What’s new in this upgrade

  • Main Screen > starts, time between turns, changes region quicker
  • fixed bug where starting funds not correct
  • Editor > leaders now get their starting funds value from the party funds value, unless overridden by a time-specific funds value
    (the general election funds box for leaders has been removed, and if you specified any values there, it won’t be used)
  • Australia 2016 > fixed bug viewing campaigners for Turnbull
  • Australia 2016 > fixed bug saving
0

Electoral Reform in Canada

The Canadian government is currently looking at electoral reform. I would recommend three major changes.

  1. Introduce a ranked-vote, similar to the Australian system. This allows for greater expression of preference by a voter, without multiple rounds of voters going to the polls. This is also completely compatible with the existing system of local, ridings-based (constituencies or districts in other countries) representatives, which I think is much better than party-selected lists which are sometimes used for PR elections. We also have a very good idea of how this ranked-vote system would work, because Australia (which also has a system based on the Westminster style Parliament) has already done it, and for some time. The only difference in the mechanics of voting from the current Canadian system would be that the voter could rank his preferred candidates 1, 2, and so on up to whatever number he would like, instead of casting a vote for just one candidate (although he can do that as well). How does it work? After counting up the votes using the ‘1’ preferences, if no one has more than 50%, then the candidate with the lowest % is removed, and the votes for that candidate are reapportioned based on those voters’ ‘2’ preferences. The ballots continue to be reapportioned until someone has > 50%. For example, let’s say there is a riding with a Green candidate, NDP candidate, and Liberal candidate. The voter can then rank Green as 1 and NDP as 2. Let’s say it’s Liberal 45%, NDP 45%, Green 10% after counting ‘1’ preferences. The Green candidate is then eliminated, and in this case our voter’s vote goes to the candidate he ranked as ‘2’, which would be the NDP. Hence, his voting for the Green candidate isn’t taking away from the NDP candidate winning the riding.
  2. I would dramatically reduce the number of representatives in Parliament. I would aim for about 100 representatives, which would be one per about 350,000 people. This is simply because having much more than that reduces the impact and visibility of people in a Parliament to the point where (beyond ministers) it’s largely just a crowd, not individuals whose individual votes tend to matter. Compare the U.S. Senate (100) with the U.S. House (435), and how high-profile the members of those two bodies tend to be.
  3. I would introduce a law, similar again to Australia, where a person is fined a nominal amount if they don’t check-in to vote. Voting itself is not compulsory (voting is private, so one can leave the ballot blank), but showing up at the voting booth (or an equivalent by mail) is. (Australia’s last election saw about 90% of eligible voters voting (which for there is very low), while in Canada’s last election it was about 68.5% (which for there is very high).)

That’s about it!

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Merry Christmas and Happy New Year!

To all the 270soft users, Merry Christmas and Happy New Year! It was a big year in 2016 here.

Here’s a quick summary of the 270soft vision for 2017 (note: this can change at any point).

  • The Infinity games will continue to have features added (in particular favorability, voting blocs, and updates to issues) and polished. This will continue for some time.
  • There will most likely be an official France 2017 mod early next year.
  • There will probably be additional campaigns added to the Infinity games, either as part of the core games or as add-on packs.
  • An official decision on a Be President game will be made at some point in 2017.

Thanks everyone for supporting games like these!

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