Author Archive | anthony_270admin

President Infinity next release sneak-peek, Windows only

Here is a sneak-peek of the next release with campaign Import feature, increased Main Screen speed, more features for the Editor, and several bug fixes.

Feedback is especially welcome on the new Import feature.

You can download it here.

Note: Windows only at this point. Requires you already have the game installed.

Feedback welcome!

What’s new in this upgrade

  • Editor > fixed bug that occurs where create new leader, then try to edit id, if a region has no one on ballot
  • 7 days per turn > select event > now shows correct date on pop-up
  • Editor > can set time for final results for a region
  • Editor > can set how often results updated for a region
  • Editor > Regions > ‘Percentages’ and ‘Candidates’ tabs now under new ‘Parties’ tab
  • Editor > Regions > On Ballot > added ‘Set All’ button
  • Main Screen > starts, changes region quicker
  • Change Campaign Screen > can delete a user-designed campaign
  • Change Campaign Screen > added Import button
  • Change Campaign Screen > Import > can import a campaign from a folder on your computer
  • Change Campaign Screen > Import > can import a campaign from a zip file on your computer
  • Change Campaign Screen > Import > can go directly to campaigns.270soft.com, with category ‘President Infinity’
  • game options now stored in xml file instead of text file

 

28

Upcoming President Infinity – Version Ericson – 2.5.3

Hi everyone,

This post will keep track of changes to the upcoming version of President Infinity v. Ericson – 2.5.5.

Changes so far (this list will be updated as changes are implemented on this side, these changes will not be available until the version is released):

  • Editor > fixed bug that occurs where create new leader, then try to edit id, if a region has no one on ballot
  • 7 days per turn > select event > now shows correct date on pop-up
  • Editor > can set time for final results for a region
  • Editor > can set how often results updated for a region
  • Editor > Regions > ‘Percentages’ and ‘Candidates’ tabs now under new ‘Parties’ tab
  • Editor > Regions > On Ballot > added ‘Set All’ button
  • Main Screen > starts, changes region quicker
  • Change Campaign Screen > can delete a user-designed campaign
  • Change Campaign Screen > added Import button
  • Change Campaign Screen > Import > can import a campaign from a folder on your computer
  • Change Campaign Screen > Import > can import a campaign from a zip file on your computer
  • Change Campaign Screen > Import > can go directly to campaigns.270soft.com, with category ‘President Infinity’
  • game options now stored in xml file instead of text file
  • Editor > election date -> regions screen
  • can now set two-round election date
  • Main Screen > added ‘Pop. Vote’ viewing mode
  • Main Screen > ‘v’ selects Pop. Vote viewing mode
  • Strategy Screen > if in general election viewing mode, doesn’t display ‘Soonest’ button
  • Highscores > percentages > fixed bug where wasn’t calculating %s correctly, and so might not get goal bonus
  • Highscores > percentages > fixed bug where wasn’t calculating %s correctly, and so might not get correct bonuses
  • Editor > Regions > fixed bug with setting incumbent party
  • Editor > Regions > universal (for ex., ‘United States’) > added drop-down box to select party with Congressional delegations majority
  • Main Screen > if direct pop. vote, Seats Swing button not visible
  • Editor > if campaign path longer than label, when mouse over displays full path
  • Editor > when select campaign, now has options to import or delete
  • fixed bug if starting in primaries and campaign using polls to specify %s, used party %s from percentages.xml instead of polls
  • added United States – 2004 – Beta
  • Direct popular vote > Main Screen > fixed bug where viewing seats in primaries, then select general election
  • Editor > Parties > Primaries and Convention > added ‘Nominee selection:’ drop-down box with ‘None’, ‘Primaries and Convention’
  • Editor > Parties > Primaries and Convention > if nominee selection set to ‘none’ for a party, they don’t have primaries or convention, start immediately in general election mode
  • removed version name (ex. ‘Ericson’) from versioning info, is now just a number (ex. ‘2.5.5’)
  • 2016 > primaries > McMullin, Bloomberg > nominee selection > set to none
  • 2008 > primaries > Nader > nominee selection > set to none
  • 2004 > primaries > Nader > nominee selection > set to none
  • 1980 > primaries > Anderson > nominee selection > set to none
  • 1968 > primaries > American Independent Party > nominee selection > set to none
  • Select Campaign Screen > changed Simulation button icon from eyeglass to test tube
  • fixed bug where chance accept offer to withdraw always 100%
  • Editor > Events > fixed bug where didn’t update to event effect selected
  • Strategy Screen > added ‘by seats’ (‘by popular vote’ if determined by direct popular vote) viewing mode
  • Strategy Screen > added ‘by org. strength’ viewing mode
  • 2004 > John Edwards > charisma 5 -> 4
  • 1968 > Endorsers > Sen. Ernest Gruening > surrogate Lisa Murkowski -> Ernest Gruening
  • can no longer view Strategy Screen while in primaries mode if your party has no primaries (fixes bug)
  • if another party’s primaries selected on Main Screen, can now view other party primaries in Strategy Screen
  • chance Vice-Leader makes gaffe if Barnstorming isn’t successful now effected by their Experience
  • fixed bug where name of person making gaffe while barnstorming, regardless of who actually made it, is leader’s
  • gaffes for Leaders and Vice-Leaders now also affected by their Issue Familiarity and Issue Familiarity upgrade
    (chance = (50-energy)*2 + (3-experience)*10 + (3-(issue familiarity+(issue familiarity upgrade/200))*10)
    ex. Energy is 25, Experience is 4, Issue Familarity is 3, Issue Familiary Upgrade is 50
    chance = (50-25)*2 + (3-4)*10 + (3-(3+50/200))*10 = 50 + (-10) + (-2.5) = 50 – 12.5 = 37.5% chance will have gaffe if barnstorming not successful
  • Main Screen > primaries > fixed bug where would show days until primaries with party where no primaries (nomination type set to ‘none’)
  • Main Screen > direct pop. vote > primaries > fixed bug where delegates option for primaries gone from drop-down box
  • 2004 > Democratic primaries > Michigan > FPP -> PR, primary -> caucus
21

Prime Minister Infinity – U.K. – Version Ericson – 2.5.2

Prime Minister Infinity – U.K. – v. Ericson – 2.5.2 for Windows and Mac has been released!

If you are a Prime Minister Infinity – U.K. owner, you are eligible for this upgrade.

What’s new in this upgrade

  • Main Screen > starts, time between turns, changes region quicker
  • fixed bug where starting funds not correct
  • Editor > leaders now get their starting funds value from the party funds value, unless overridden by a time-specific funds value
    (the general election funds box for leaders has been removed, and if you specified any values there, it won’t be used)
  • Australia 2016 > fixed bug viewing campaigners for Turnbull
  • Australia 2016 > fixed bug saving
  • Australia 2016 > debates in French -> English

This is a comprehensive update.

You can download this release by requesting a download e-mail at the link below.

To update:

http://270soft.com/updates-redownloads/

Version information:

http://270soft.com/updates-redownloads/president-infinity-version-information

6

Prime Minister Infinity – U.K. next release sneak-peek, Windows only

Here is a sneak-peek of the next release with increased Main Screen speed and several bug fixes.

You can download it here.

Note: Windows only at this point. Requires you already have the game installed.

Feedback welcome!

What’s new in this upgrade

  • Main Screen > starts, time between turns, changes region quicker
  • fixed bug where starting funds not correct
  • Editor > leaders now get their starting funds value from the party funds value, unless overridden by a time-specific funds value
    (the general election funds box for leaders has been removed, and if you specified any values there, it won’t be used)
  • Australia 2016 > fixed bug viewing campaigners for Turnbull
  • Australia 2016 > fixed bug saving
0

Electoral Reform in Canada

The Canadian government is currently looking at electoral reform. I would recommend three major changes.

  1. Introduce a ranked-vote, similar to the Australian system. This allows for greater expression of preference by a voter, without multiple rounds of voters going to the polls. This is also completely compatible with the existing system of local, ridings-based (constituencies or districts in other countries) representatives, which I think is much better than party-selected lists which are sometimes used for PR elections. We also have a very good idea of how this ranked-vote system would work, because Australia (which also has a system based on the Westminster style Parliament) has already done it, and for some time. The only difference in the mechanics of voting from the current Canadian system would be that the voter could rank his preferred candidates 1, 2, and so on up to whatever number he would like, instead of casting a vote for just one candidate (although he can do that as well). How does it work? After counting up the votes using the ‘1’ preferences, if no one has more than 50%, then the candidate with the lowest % is removed, and the votes for that candidate are reapportioned based on those voters’ ‘2’ preferences. The ballots continue to be reapportioned until someone has > 50%. For example, let’s say there is a riding with a Green candidate, NDP candidate, and Liberal candidate. The voter can then rank Green as 1 and NDP as 2. Let’s say it’s Liberal 45%, NDP 45%, Green 10% after counting ‘1’ preferences. The Green candidate is then eliminated, and in this case our voter’s vote goes to the candidate he ranked as ‘2’, which would be the NDP. Hence, his voting for the Green candidate isn’t taking away from the NDP candidate winning the riding.
  2. I would dramatically reduce the number of representatives in Parliament. I would aim for about 100 representatives, which would be one per about 350,000 people. This is simply because having much more than that reduces the impact and visibility of people in a Parliament to the point where (beyond ministers) it’s largely just a crowd, not individuals whose individual votes tend to matter. Compare the U.S. Senate (100) with the U.S. House (435), and how high-profile the members of those two bodies tend to be.
  3. I would introduce a law, similar again to Australia, where a person is fined a nominal amount if they don’t check-in to vote. Voting itself is not compulsory (voting is private, so one can leave the ballot blank), but showing up at the voting booth (or an equivalent by mail) is. (Australia’s last election saw about 90% of eligible voters voting (which for there is very low), while in Canada’s last election it was about 68.5% (which for there is very high).)

That’s about it!

11

Merry Christmas and Happy New Year!

To all the 270soft users, Merry Christmas and Happy New Year! It was a big year in 2016 here.

Here’s a quick summary of the 270soft vision for 2017 (note: this can change at any point).

  • The Infinity games will continue to have features added (in particular favorability, voting blocs, and updates to issues) and polished. This will continue for some time.
  • There will most likely be an official France 2017 mod early next year.
  • There will probably be additional campaigns added to the Infinity games, either as part of the core games or as add-on packs.
  • An official decision on a Be President game will be made at some point in 2017.

Thanks everyone for supporting games like these!

20

Prime Minister Infinity – U.K. – Version Ericson – 2.5.0

Prime Minister Infinity – U.K. – v. Ericson – 2.5.0 for Windows and Mac has been released!

If you are a Prime Minister Infinity – U.K. owner, you are eligible for this upgrade.

What’s new in this upgrade

  • Significant changes to user interface
  • 7 days per turn mode
  • New spin system
  • Added simulation mode
  • Expanded the Campaign Editor
  • Turn Summary > new sections for categorizing messages, clarified output for various messages
  • Main Screen > added HUD for regional items creating (Ballot, Targeting, Org. Strength, Footsoldiers, Polling)
  • Editor > make new party > now copies source party’s ballot access for all constituencies to new party
  • Editor > can set time for final results for a region
  • Editor > can set how often results updated for a region
  • Editor > Regions > ‘Percentages’ and ‘Candidates’ tabs now under new ‘Parties’ tab
  • Editor > Regions > On Ballot > added ‘Set All’ button
  • added Australia 2016 campaign, note no preferences yet

This is a comprehensive update.

You can download this release by requesting a download e-mail at the link below.

To update:

http://270soft.com/updates-redownloads/

Version information:

http://270soft.com/updates-redownloads/president-infinity-version-information

19

President Infinity – Version Ericson – 2.4.9

President Infinity v. Ericson – 2.4.9 for Windows and Mac has been released!If you are a President Infinity owner, you are eligible for this upgrade.

What’s new in this upgrade

  • Primary Results Screen > fixed bug that would cause game to crash
  • Notes > ‘New endorsers available’ > now shows which endorsers available

This is a comprehensive update.You can download this release by requesting a download e-mail at the link below.

To update:

http://270soft.com/updates-redownloads/

Version information:

http://270soft.com/updates-redownloads/president-infinity-version-information

59

Upcoming President Infinity – Version Ericson – 2.4.9

Hi everyone,This post will keep track of changes to the upcoming version of President Infinity v. Ericson – 2.4.9.

Changes so far (this list will be updated as changes are implemented on this side, these changes will not be available until the version is released):

  • Primary Results Screen > fixed bug that would cause game to crash
  • Notes > ‘New endorsers available’ > now shows which endorsers available
1

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