Archive | Game Design

Upcoming Prime Minister Infinity – U.K. – Version Ericson – 2.5.7

Hi everyone,

This post will keep track of changes to the upcoming version of Prime Minister Infinity – U.K. v. 2.5.7.

Changes so far (this list will be updated as changes are implemented on this side, these changes will not be available until the version is released):

2.5.7

  • Editor > Events > Outcomes > fixed bug if changed from attribute issue to position issue, where wouldn’t update to relevant effect values for new issue type
  • 2017 > Relations Lib-Dem – Green Normal -> Good
  • 2017 > Belfast South > updated %s
  • Editor > Issues > can see all issue position descriptions at once, can click on any one to select
  • Editor > Issues > issue lists now sorted alphabetically
  • Editor > Parties > sped up
  • 2017 > Issues > European Union -> Brexit, updates positions, party positions
  • 2017 > Issues > Immigration > updates positions, party positions
  • 2017 > Issues > Devolution > updates positions, party positions
  • 2017 > Issues > Military > updates positions, party positions
  • 2017 > Issues > Environment > updates positions, party positions
  • 2017 > Issues > Government > updates positions, party positions
  • 2017 > Issues > Education > updates positions, party positions
  • 2017 > Issues > Post Offices > removed
  • 2017 > Issues > Families > updates positions, party positions
  • 2017 > Issues > NHS > updates positions, party positions

2.5.6c

  • added initial 2017 (everything except updated issues)
  • Main Screen > fixed bug where couldn’t press spacebar to go to next turn
  • Editor > Leaders > significantly sped up
  • Non-aggression pacts now show on Player Info Screen, include turns left in pact
  • Editor > Leaders > Home > can now search for region
  • Editor > Leaders > Surrogates > Home > can now search for region
  • Editor > Leaders > Surrogates > Barnstorming Bonuses > can now search for region
  • Editor > Leaders > new > fixed bug > removed “Add new leader as potential vice-leader?”
  • Editor > Regions > Parties > added list-box that summarizes relevant general election info
  • Editor > Regions > Parties > can click on party in list-box to go to that party

2.5.6

  • Change Campaign Screen > can delete a user-designed campaign
  • Change Campaign Screen > added Import button
  • Change Campaign Screen > Import > can import a campaign from a folder on your computer
  • Change Campaign Screen > Import > can import a campaign from a zip file on your computer
  • Change Campaign Screen > Import > can go directly to campaigns.270soft.com
  • game options now stored in xml file instead of text file
  • Editor > election date -> regions screen
  • Main Screen > added ‘Pop. Vote’ viewing mode
  • Main Screen > ‘v’ selects Pop. Vote viewing mode
  • Highscores > percentages > fixed bug where wasn’t calculating %s correctly, and so might not get goal bonus
  • Highscores > percentages > fixed bug where wasn’t calculating %s correctly, and so might not get correct bonuses
  • Editor > Regions > fixed bug with setting incumbent party
  • Main Screen > if direct pop. vote, Seats Swing button not visible
  • Editor > if campaign path longer than label, when mouse over displays full path
  • Editor > when select campaign, now has options to import or delete
  • removed version name (ex. ‘Ericson’) from versioning info, is now just a number (ex. ‘2.5.7’)
  • Select Campaign Screen > changed Simulation button icon from eyeglass to test tube
  • Editor > Events > fixed bug where didn’t update to event effect selected
  • Strategy Screen > added ‘by seats’ (‘by popular vote’ if determined by direct popular vote) viewing mode, if are regions with different number of seats
  • Strategy Screen > added ‘by org. strength’ viewing mode
  • fixed bug where name of person making gaffe while barnstorming, regardless of who actually made it, is leader’s
  • gaffes for Leaders and Vice-Leaders now also affected by their Issue Familiarity and Issue Familiarity upgrade
    (chance = (50-energy)*2 + (3-experience)*10 + (3-(issue familiarity+(issue familiarity upgrade/200))*10)
    ex. Energy is 25, Experience is 4, Issue Familarity is 3, Issue Familiary Upgrade is 50
    chance = (50-25)*2 + (3-4)*10 + (3-(3+50/200))*10 = 50 + (-10) + (-2.5) = 50 – 12.5 = 37.5% chance will have gaffe if barnstorming not successful
  • Main Screen > momentum viewing mode > no longer shows ‘MMT’ after given momentum number
  • if non-aggression pact, news story
  • if non-aggression pact, popup notifying, if not message added to alerts section of notes

 

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President Infinity next release sneak-peek, Windows only

This will most likely be the final sneak-peek before the next official President Infinity release. It continues to tidy up issues and fix bugs related direct pop. vote, among other things.

The two-round option is available in the Editor, but is not enabled in the game. Also, if direct popular vote is selected for a campaign in the Editor, computer player strategy is not updated (computer players still think regions are winner-take-all).

You can download it here.

Note: Windows only at this point. Requires you already have the game installed.

Feedback welcome!

Features list since the previous sneak-peek:

  • 1968 > Endorsers > Sen. Ernest Gruening > surrogate Lisa Murkowski -> Ernest Gruening
  • can no longer view Strategy Screen while in primaries mode if your party has no primaries (fixes bug)
  • if another party’s primaries selected on Main Screen, can now view other party primaries in Strategy Screen
  • chance Vice-Leader makes gaffe if Barnstorming isn’t successful now effected by their Experience
  • fixed bug where name of person making gaffe while barnstorming, regardless of who actually made it, is leader’s
  • gaffes for Leaders and Vice-Leaders now also affected by their Issue Familiarity and Issue Familiarity upgrade
    (chance = (50-energy)*2 + (3-experience)*10 + (3-(issue familiarity+(issue familiarity upgrade/200))*10)
    ex. Energy is 25, Experience is 4, Issue Familarity is 3, Issue Familiarity Upgrade is 50
    chance = (50-25)*2 + (3-4)*10 + (3-(3+50/200))*10 = 50 + (-10) + (-2.5) = 50 – 12.5 = 37.5% chance will have gaffe if barnstorming not successful
  • Main Screen > primaries > fixed bug where would show days until primaries with party where no primaries (nomination type set to ‘none’)
  • Main Screen > direct pop. vote > primaries > fixed bug where delegates option for primaries gone from drop-down box
  • 2004 > Democratic primaries > Michigan > FPP -> PR, primary -> caucus
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President Infinity 2018 expansion pack possibilities

Hi everyone,

With President Infinity’s new direct popular vote feature soon to be made official, I am considering an official 2018 expansion pack that would cover certain individual campaigns for Senate, Governor, House, Mayoral, and even referendum campaigns.

This is your chance to give feedback before a decision is made. Any feedback is welcome, but in particular

  1. Would you be interested in such an expansion pack for President Infinity?
  2. Would you be willing to support the creation of it if we launched a KickStarter (or other crowd-funding) campaign?
  3. Which campaigns would you be most interested in? Any campaigns on your radar right now?
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Direct popular vote, two-round, and France 2017

We didn’t quite make it for the second round of the French presidential election. The latest sneak-peek focused on fixing several bugs, but there is still computer player AI for direct popular vote, the two-round system, and a finished France 2017 campaign.

I hope to have a France 2017 campaign, making use of the latest sneak-peek direct popular vote feature, released soon. It won’t be the finished form, but enough to give an idea of the basic outline of the French election.

There will be a hiatus on finishing up the computer player AI for direct popular vote and adding the two-round feature. This is because of the surprise U.K. election, which is in a month. Once a U.K. 2017 game is released, focus will return to those features.

My apologies to anyone who was waiting for these features in time for the France 2017 campaign, but these features will be a top priority once the U.K. election is done.

9

President Infinity next release sneak-peek, Windows only

Here is a sneak-peek of the next release, which includes bug fixes to the last sneak-peek, as well as allowing candidates to start in primaries as the nominees of the party already.

You can download it here.

Note: Windows only at this point. Requires you already have the game installed.

The two-round option is available in the Editor, but is not enabled in the game. Also, if direct popular vote is selected for a campaign in the Editor, computer player strategy is not updated (computer players still think regions are winner-take-all).

Feedback welcome!

Features list since the previous sneak-peek:

  • Direct popular vote > Main Screen > fixed bug where viewing seats in primaries, then select general election
  • Editor > Parties > Primaries and Convention > added ‘Nominee selection:’ drop-down box with ‘None’, ‘Primaries and Convention’
  • Editor > Parties > Primaries and Convention > if nominee selection set to ‘none’ for a party, they don’t have primaries or convention, start immediately in general election mode
  • removed version name (ex. ‘Ericson’) from versioning info, is now just a number (ex. ‘2.5.5’)
  • 2016 > primaries > McMullin, Bloomberg > nominee selection > set to none
  • 2008 > primaries > Nader > nominee selection > set to none
  • 2004 > primaries > Nader > nominee selection > set to none
  • 1980 > primaries > Anderson > nominee selection > set to none
  • 1968 > primaries > American Independent Party > nominee selection > set to none
  • Select Campaign Screen > changed Simulation button icon from eyeglass to test tube
  • fixed bug where chance accept offer to withdraw always 100%
  • Editor > Events > fixed bug where didn’t update to event effect selected
  • Strategy Screen > added ‘by seats’ (‘by popular vote’ if determined by direct popular vote) viewing mode
  • Strategy Screen > added ‘by org. strength’ viewing mode
  • 2004 > John Edwards > charisma 5 -> 4
30

Roadmap for the next 3 months

Hi everyone,

With the surprise election call in the U.K. by Theresa May, the following is the plan for the next 3 months. Note that this can change at any time.

  1. (Late April, 2017) Complete the President Infinity update, adding direct popular vote and a two-round system, among other features, for the France 2017 presidential election on April 23rd and then (if there’s a run-off) May 7th.
  2. (Late May, 2017) Update Prime Minister Infinity – U.K. for the 2017 election. The plan is for existing customers to receive an update to the game engine. Whether an official 2017 campaign will be included, or whether it will be a separate add-on hasn’t been decided yet.
  3. (Late June, 2017) Update Congress Infinity, bringing it up to date with the latest Infinity game engine.

I emphasize that this is provisional. The dates in brackets above are best guesses.

19

President Infinity next release sneak-peek, Windows only

Note: updated download link below.

Here is a sneak-peek of the next release with Popular Vote viewing mode, a Direct Popular Vote option in the Editor, United States – 2004 – Beta, and more.

Feedback is especially welcome on these three features.

You can download it here.

Note: Windows only at this point. Requires you already have the game installed.

The two-round option is available in the Editor, but is not enabled in the game. Also, if direct popular vote is selected for a campaign in the Editor, computer player strategy is not updated (computer players still think regions are winner-take-all).

Feedback welcome!

What’s new in this upgrade from the previous official release can be found here.

60

New Popular Vote Feature

In the latest internal version of President Infinity, you can play campaigns where the winner is determined by direct popular vote.

You can also view the estimated popular vote tallies, whether the election is by direct popular vote or not.

This opens up the possibility for every gubernatorial, senatoral, congressional, and mayoral election, or referenda like Brexit.

My best guess is that this feature will be in sneak-peek mode within a couple of weeks.

54

Direct popular vote and two-round system

This is currently being added to President Infinity.

There are two new options, ‘Pop. Vote’ and ‘Two-Round’. Both of these are being implemented for the upcoming French Presidential election.

‘Pop. Vote’ allows for direct popular vote to determine the winner on the national level, and causes the game to ignore the ‘seats’ numbers. This is useful for not only the French Presidential election, but various plebiscites such as the Brexit vote. (This is not the same as proportional representation, but is rather a ‘winner-take-all’ or ‘first-past-the-post’ electoral system. PR on the national level probably also will be implemented in the future.)

‘Two-round’ allows for a two-round run-off system, where if no candidate gets > 50% of the vote on the first round, the top two go to a second round of voting.

I expect these features to be added to President Infinity in the next few weeks.

36

President Infinity next release sneak-peek, Windows only

Here is a sneak-peek of the next release with campaign Import feature, increased Main Screen speed, more features for the Editor, and several bug fixes.

Feedback is especially welcome on the new Import feature.

You can download it here.

Note: Windows only at this point. Requires you already have the game installed.

Feedback welcome!

What’s new in this upgrade

  • Editor > fixed bug that occurs where create new leader, then try to edit id, if a region has no one on ballot
  • 7 days per turn > select event > now shows correct date on pop-up
  • Editor > can set time for final results for a region
  • Editor > can set how often results updated for a region
  • Editor > Regions > ‘Percentages’ and ‘Candidates’ tabs now under new ‘Parties’ tab
  • Editor > Regions > On Ballot > added ‘Set All’ button
  • Main Screen > starts, changes region quicker
  • Change Campaign Screen > can delete a user-designed campaign
  • Change Campaign Screen > added Import button
  • Change Campaign Screen > Import > can import a campaign from a folder on your computer
  • Change Campaign Screen > Import > can import a campaign from a zip file on your computer
  • Change Campaign Screen > Import > can go directly to campaigns.270soft.com, with category ‘President Infinity’
  • game options now stored in xml file instead of text file

 

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