2017 was focused (unexpectedly) on Prime Minister Infinity – U.K. This was due to the snap election Theresa May (Prime Minister of the U.K.) called. A lot of the updates for PMI apply or will apply in the coming year to all the Infinity games (President Infinity, Congress Infinity, both Prime Minister Infinities).
Some of the major features added to the game engine in 2017 include a new negotiations system (including post-election negotiations), direct pop. vote, pop. vote viewing mode, starting in primaries mode as the nominee (for President Infinity, for independents or parties that don’t have primaries or conventions), speed increases, Editor expansions, automatic campaign import-export, significant updates to Election Night (including displaying gain-hold numbers), significant updates to the user-interface (including a new Relations Screen, Turn Screen, and updated Platform Screen including the distance metric, and constituency search capabilities on multiple screens). We also, of course, released an official U.K. 2017, revised 2015, and 2010.
A very big accomplishment for 2017 was one I wasn’t directly involved in – user-designed campaigns. The number of campaigns for President Infinity now dwarfs the number for President Forever 2008 (181 to 89). Prime Minister Infinity also saw a large increase in campaigns (now at 29, with 15 for the U.K.), and Congress Infinity has 20. The Historical Scenarios Commission (HSC) deserves particular mention – led by VCCzar, they now have campaigns for every U.S. Presidential campaign from 1788 to 2012. If you haven’t already, I recommend checking out campaigns.270soft.com (you can automatically import campaigns after downloading them to your computer with the latest President Infinity and Prime Minister Infinity releases).
2018 will be focused on upcoming elections in the United States, at the federal and state levels. This means the direct pop. vote feature in President Infinity, focused on individual gubernatorial and senatoral campaigns, and updates to Congress Infinity bringing it in line with the latest game engine and 2018 campaigns. Favorability will be the number one major feature to be focused on for the game engine. The end of the year will probably see a return to focus on President Infinity’s 2020 Presidential campaign. None of these are promises, and timelines are subject to change, but those are the priorities as of now.
Thanks everyone for your feedback, for playing the games, and for designing campaigns!