Personal attributes are Leadership, Integrity, Experience, Issue Familiarity, Charisma, Stamina, Debating, Ideologue, and Ambition.
The descriptions for Personal Attributes which are also Issues (Leadership, Integrity, Experience, Issue Familiarity) are as follows (you can see these on the Player Info > Platform screen).
- 0. Non-existent
- 1. Extremely Weak
- 2. Very Weak
- 3. Weak
- 4. Below average
- 5. Average
- 6. Above average
- 7. Strong
- 8. Very Strong
- 9. Exceptionally Strong
- 10. Legendary
These values are considered relative to a typical candidate for, in this case, President.
Below, each personal attribute is addressed in specific, including a working definition and how it works in the game.
Definition: Leadership is a composite, and includes visionary, strategic, and managerial leadership abilities. These can be demonstrated in government, business, or other organizational leadership roles. It is the ability to inspire or get ‘buy in’ from people to follow and then effectively lead them to the desired result. There are various styles of leadership, from more cooperative to more authoritative to more inspirational, but the important point for game purposes is that it gets results.
Some places a candidate can have demonstrated leadership are
- Representative, Mayor, Senator, Governor, Vice-President, President
- Executive leaders of other organizations
- Political movements
It’s important to note that it’s not just that they had a leadership role, but the quality of their demonstrated leadership, that affects the Leadership attribute. In some cases, a candidate won’t have a track record, and so the designer will have to make more of an educated guess.
Definition: Integrity includes both political integrity (does a politician keep their promises in the public sphere? are they ethical in their public work?) and personal integrity (do they say what they believe or what is expedient? are they hypocritical? do they lie or engage in other obviously deceitful behavior in their personal lives?).
How it works in the game: affects Barnstorming (including Rallies), Scandals being researched on candidate, Spinning scandals by the candidate, Integrity issue.
Definition: Experience is experience relevant to running a campaign and then being a politician in whatever role they are running for. This would include familiarity with things like barnstorming, interviews, media relations, legislative processes, and so on.
How it works in the game: affects Barnstorming (including Rallies), Spinning, Gaffes, Backfires, Experience issue.
Definition: Issue Familiarity is familiarity with both general aspects of various issues of the day, but also more specific facts. Therefore it helps in particular with interviews and debates.
How it works in the game: affects Barnstorming (including Rallies), Interviews, Debates, Gaffes, Issue Familiarity issue.
Charisma includes personal magnetism, charm, and good looks. It comes across when campaigning (whether small-scale barnstorming or large-scale rallies) and also can be capitalized upon for ads or even televised debates.
How it works in the game: affects Barnstorming (including Rallies), Debates, Ads, Fundraising, Speeches, Interviews.
Definition: Stamina is personal energy and work ethic. It is not only the ability to work, but the inclination to do so.
How it works in the game: increases Energy Points per day.
Definition: Debating is the intuitive or trained ability to debate in various formats like televised debates, interviews, town halls, or even dealing with tough questions while barnstorming or hecklers.
How it works in the game: affects Barnstorming, Debates, Interviews.
The Ideologue rating affects the likelihood a computer player will enter the primaries if Undecided, and stay in even if they can’t win.
Ambition affects the likelihood that a computer player will enter the primaries if Undecided.