I am in the process of porting the Infinity games to a new tool-chain. This was sparked by macOS requiring 64-bit apps in its next version, where the old tool-chain for making the Infinity games did not support 64-bit macOS apps. This is a major process, involving changing most aspects of the process to make the games, and so far there are about 40,000 lines of code that have been ported (this is equivalent to even more code in the source language). This includes the code for the game engine and for the game engine to interface with the campaigns.
I am now in the process of debugging the game engine, which will also be a major process. Once that is done, I will be rebuilding the user-interface, which will also be a major process. The good news is that the porting is probably farther along than I initially anticipated for this point.
There will continue to be updates for President Infinity’s 2020 campaign before this process is completed, and Canada – 2019 for Prime Minister Infinity.
Thanks everyone for your patience on this! It has set back various features, but hopefully we’ll pull even with the new code base before autumn and then start cranking ahead of what I would have been able to do with the old code base.