Move
Moves a leader to another region.
Takes $
Debates
Takes: 1 CP, 10 EPs
What matters: Energy, Issue Familiarity (and Upgrade), Debating (and Upgrade), and Charisma
Result: triumph (difference > 4) = profile 5 news story, win = profile 4 news story, draw = neutral profile 3 news story
Candidates automatically schedule debates.
Rest
If a leader is not moving and has no activities scheduled for a day, he automatically rests.
Result: add Stamina*3 to leader’s Energy, upto max. of 100
Policy Speech
Takes: 2 CPs, 10 EPs
What matters: Leadership, Charisma, Theme Bonus (if about issue in theme), Insight (if use one for policy speech), Spin Strength
Backfire: Experience, attacking
Result: news story where profile = issue policy speech about’s profile, barnstorming (in region where giving policy speech)
Fundraiser
Takes: 1 CP, 10 EPs
What matters: National percentage, national momentum, Fundraising Strength, Charisma
Result: $
Interviews
Takes: ?
What matters: Issue Familiarity, Charisma, Debating, Experience, Interviewer Contentiousness, Difference between Player’s average position and Interviewer’s position